![slitterhead trailer slitterhead trailer](https://www.player.it/wp-content/uploads/2021/12/chours-copertina-728x409.jpg)
Thankfully, there is plenty to digest in this little snippet of probably-not-gameplay. I mean, who hasn’t walked down the street late at night only to meet a nice young woman who transforms into a monster you couldn’t even picture in your worst nightmare? That’s a Tuesday night where I live.Īnyway, the trailer above is just about all we have to go on for now as no release date or platforms were revealed in it or during The Game Awards. Looks terrifying and also completely relatable. Called Slitterhead, their debut game is a new psychological horror title. At least that’s the impression I’m getting from the Slitterhead teaser trailer below. The indie team has, since then, been teasing its debut game, and at The Game Awards 2021, they finally unveiled it. This game goes back to the creators roots after leaving the Silent.
![slitterhead trailer slitterhead trailer](https://latestgamestories.com/wp-content/uploads/2021/12/slitterhead_6163483.jpg)
From Bokeh Game Studio, a developer founded last year by Silent Hill and Gravity Rush creator Keiichirō Toyama, the game looks like a more action-centric take on the horror genre. First look at Bokeh Game Studios new game, Slitterhead from the creator of Silent Hill. One of the most intriguing trailers of the show belongs to Slitterhead, a game whose name I have trouble typing correctly. But that doesn’t mean there wasn’t anything for horror fans to get excited about. That Silent Hill revival “insiders” have been taunting fans with for years now didn’t come to fruition during The Game Awards broadcast.
![slitterhead trailer slitterhead trailer](https://www.gamingtalker.it/wp-content/uploads/2021/12/Slitterhead_TGA_5.jpg)
However, he promises to keep fans updated regarding the development status of Slitterhead as time goes on.Lady in the street but a freak…also in the street He also notes that the production will be continuing until at least the end of 2022, and what platforms the games will release on is also undecided. In regards to the current state of the Silent Hill successor, Toyama said that the development team is preparing to complete the prototype's core concept before increasing its manpower to start full-on production. He hinted that part of the gameplay will involve finding ways for these creatures to reveal themselves and drop their disguises.
![slitterhead trailer slitterhead trailer](https://www.naturalborngamers.it/wp-content/uploads/2021/12/H2x1_NSwitchDS_SplitterCritters_image1600w-585x390.jpeg)
The mysterious creatures he said are mimicking humans are known as Yakushi, a kind of monster whose roots originate from classic theater. The trailer shows an unspecified city, with Toyama clarifying it is a fictional place inspired by 1980s and 90s Hong Kong, though the sights will be explored through a lens of nostalgia. Other details revealed about the game include the setting, as well as the inspiration for the monsters shown in Slitterhead. Okura claims that action and entertainment will be the games central focus, though there will also be slow and terrify sequences throughout the experience. This extends to the gore aspect, where he hopes that it will portray the horror in a way that players will be immersed within it, providing entertainment with both a mysterious story and new action gameplay. While the titles short trailer portrays it as a survival horror title, Toyama explains that Gravity Rushs height-based encounters inspired Slitterheads combat system. Featuring an original score from Silent Hill composer, Akira. He said that Slitterhead will be a more action-oriented third-person game, where it will have new mechanics that have not been seen in other games before, hoping it will create a unique experience. Slitterhead Slitterhead Reveal Trailer Check out this disturbing new horror game from Silent Hill creator, Keiichiro Toyama. In an interview with IGN Japan, Toyama revealed some of the details of its gameplay and setting, though he remained silent about some specifics considering the game's early development stage.